Java Scripting Programmer's Guide

Java

Java Scripting Programmer's Guide

Documentation Contents

Who is the Java Scripting API For?

Some useful characteristics of scripting languages are:

The JavaTM Scripting API is a scripting language indepedent framework for using script engines from Java code. With the Java Scripting API, it is possible to write customizable/extendable applications in the Java language and leave the customization scripting language choice to the end user. The Java application developer need not choose the extension language during development. If you write your application with JSR-223 API, then your users can use any JSR-223 compliant scripting language.


Scripting Package

The Java Scripting functionality is in the javax.script package. This is a relatively small, simple API. The starting point of the scripting API is the ScriptEngineManager class. A ScriptEngineManager object can discover script engines through the jar file service discovery mechanism. It can also instantiate ScriptEngine objects that interpret scripts written in a specific scripting language. The simplest way to use the scripting API is as follows:

  1. Create a ScriptEngineManager object.
  2. Get a ScriptEngine object from the manager.
  3. Evaluate script using the ScriptEngine's eval methods.

Now, it is time to look at some sample code. While it is not mandatory, it may be useful to know a bit of JavaScript to read these examples.


Examples

"Hello, World"

From the ScriptEngineManager instance, we request a JavaScript engine instance using getEngineByName method. On the script engine, the eval method is called to execute a given String as JavaScript code! For brevity, in this as well as in subsequent examples, we have not shown exception handling. There are checked and runtime exceptions thrown from javax.script API. Needless to say, you have to handle the exceptions appropriately.

import javax.script.*;
public class EvalScript {
    public static void main(String[] args) throws Exception {
        // create a script engine manager
        ScriptEngineManager factory = new ScriptEngineManager();
        // create a JavaScript engine
        ScriptEngine engine = factory.getEngineByName("JavaScript");
        // evaluate JavaScript code from String
        engine.eval("print('Hello, World')");
    }
}

Evaluating a Script File

In this example, we call the eval method that accepts java.io.Reader for the input source. The script read by the given reader is executed. This way it is possible to execute scripts from files, URLs and resources by wrapping the relevant input stream objects as readers.

import javax.script.*;
public class EvalFile {
    public static void main(String[] args) throws Exception {
        // create a script engine manager
        ScriptEngineManager factory = new ScriptEngineManager();
        // create JavaScript engine
        ScriptEngine engine = factory.getEngineByName("JavaScript");
        // evaluate JavaScript code from given file - specified by first argument
        engine.eval(new java.io.FileReader(args[0]));
    }
}
Let us assume that we have the file named "test.js" with the following text:

println("This is hello from test.js");

We can run the above Java as

java EvalFile test.js


Script Variables

When you embed script engines and scripts with your Java application, you may want to expose your application objects as global variables to scripts. This example demonstrates how you can expose your application objects as global variables to a script. We create a java.io.File in the application and expose the same as a global variable with the name "file". The script can access the variable - for example, it can call public methods on it. Note that the syntax to access Java objects, methods and fields is dependent on the scripting language. JavaScript supports the most "natural" Java-like syntax.

public class ScriptVars { 
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        File f = new File("test.txt");
        // expose File object as variable to script
        engine.put("file", f);

        // evaluate a script string. The script accesses "file" 
        // variable and calls method on it
        engine.eval("print(file.getAbsolutePath())");
    }
}


Invoking Script Functions and Methods

Sometimes you may want to call a specific scripting function repeatedly - for example, your application menu functionality might be implemented by a script. In your menu's action event handler you may want to call a specific script function. The following example demonstrates invoking a specific script function from Java code.


import javax.script.*;

public class InvokeScriptFunction {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        // JavaScript code in a String
        String script = "function hello(name) { print('Hello, ' + name); }";
        // evaluate script
        engine.eval(script);

        // javax.script.Invocable is an optional interface.
        // Check whether your script engine implements or not!
        // Note that the JavaScript engine implements Invocable interface.
        Invocable inv = (Invocable) engine;

        // invoke the global function named "hello"
        inv.invokeFunction("hello", "Scripting!!" );
    }
}


If your scripting language is object based (like JavaScript) or object-oriented, then you can invoke a script method on a script object.


import javax.script.*;

public class InvokeScriptMethod {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        // JavaScript code in a String. This code defines a script object 'obj'
        // with one method called 'hello'.        
        String script = "var obj = new Object(); obj.hello = function(name) { print('Hello, ' + name); }";
        // evaluate script
        engine.eval(script);

        // javax.script.Invocable is an optional interface.
        // Check whether your script engine implements or not!
        // Note that the JavaScript engine implements Invocable interface.
        Invocable inv = (Invocable) engine;

        // get script object on which we want to call the method
        Object obj = engine.get("obj");

        // invoke the method named "hello" on the script object "obj"
        inv.invokeMethod(obj, "hello", "Script Method !!" );
    }
}



Implementing Java Interfaces by Scripts

Instead of calling specific script functions from Java, sometimes it is convenient to implement a Java interface by script functions or methods. Also, by using interfaces we can avoid having to use the javax.script API in many places. We can get an interface implementor object and pass it to various Java APIs. The following example demonstrates implementing the java.lang.Runnable interface with a script.


import javax.script.*;

public class RunnableImpl {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        // JavaScript code in a String
        String script = "function run() { println('run called'); }";

        // evaluate script
        engine.eval(script);

        Invocable inv = (Invocable) engine;

        // get Runnable interface object from engine. This interface methods
        // are implemented by script functions with the matching name.
        Runnable r = inv.getInterface(Runnable.class);

        // start a new thread that runs the script implemented
        // runnable interface
        Thread th = new Thread(r);
        th.start();
    }
}

If your scripting language is object-based or object-oriented, it is possible to implement a Java interface by script methods on script objects. This avoids having to call script global functions for interface methods. The script object can store the "state" associated with the interface implementor.



import javax.script.*;

public class RunnableImplObject {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        // JavaScript code in a String
        String script = "var obj = new Object(); obj.run = function() { println('run method called'); }";

        // evaluate script
        engine.eval(script);

        // get script object on which we want to implement the interface with
        Object obj = engine.get("obj");

        Invocable inv = (Invocable) engine;

        // get Runnable interface object from engine. This interface methods
        // are implemented by script methods of object 'obj'
        Runnable r = inv.getInterface(obj, Runnable.class);

        // start a new thread that runs the script implemented
        // runnable interface
        Thread th = new Thread(r);
        th.start();
    }
}


Multiple Scopes for Scripts

In the script variables example, we saw how to expose application objects as script global variables. It is possible to expose multiple global "scopes" for scripts. A single scope is an instance of javax.script.Bindings. This interface is derived from java.util.Map<String, Object>. A scope a set of name-value pairs where name is any non-empty, non-null String. Multiple scopes are supported by javax.script.ScriptContext interface. A script context supports one or more scopes with associated Bindings for each scope. By default, every script engine has a default script context. The default script context has atleast one scope called "ENGINE_SCOPE". Various scopes supported by a script context are available through getScopes method.



import javax.script.*;

public class MultiScopes {
    public static void main(String[] args) throws Exception {
        ScriptEngineManager manager = new ScriptEngineManager();
        ScriptEngine engine = manager.getEngineByName("JavaScript");

        engine.put("x", "hello");
        // print global variable "x"
        engine.eval("println(x);");
        // the above line prints "hello"

        // Now, pass a different script context
        ScriptContext newContext = new SimpleScriptContext();
        Bindings engineScope = newContext.getBindings(ScriptContext.ENGINE_SCOPE);

        // add new variable "x" to the new engineScope        
        engineScope.put("x", "world");

        // execute the same script - but this time pass a different script context
        engine.eval("println(x);", newContext);
        // the above line prints "world"
    }
}



JavaScript Script Engine

Sun's implementation of JDK 6 is co-bundled with the Mozilla Rhino based JavaScript script engine. This is based on Mozilla Rhino version 1.6R2. Most of the Rhino implementation is included. A few components have been excluded due to footprint and security reasons:

  1. JavaScript-to-bytecode compilation (also called "optimizer"). This feature depends on a class generation library. The removal of this feature means that JavaScript will always be interpreted. The removal of this feature does not affect script execution because the optimizer is transparent.
  2. Rhino's JavaAdapter has been removed. JavaAdapter is the feature by which a Java class can be extended by JavaScript and Java interfaces may be implemented by JavaScript. This feature also requires a class generation library. We have replaced Rhino's JavaAdapter with Sun's implementation of the JavaAdapter. In Sun implementation, only a single Java interface may be implemented by a JavaScript object. For example, the following works as expected.
    
           var v = new java.lang.Runnable() {
                        run: function() { print('hello'); }
                   }
           v.run();
    
    
    In most cases, JavaAdapter is used to implement aa single interface with Java anonymizer class-like syntax. The uses of JavaAdapter to extend a Java class or to implement multiple interfaces are very rare.
  3. E4X (ECMAScript for XML - ECMA Standard 357) has been excluded. Use of an XML literal in JavaScript code will result in a syntax error. Note that E4X support is optional in the ECMAScript standard - a implementation can omit E4X support and still be a compliant ECMAScript implementation.
  4. The Rhino command line tools (Rhino shell, debugger etc.) are not included. But, you can use jrunscript instead.

JavaScript to Java Communication

For the most part, accessing Java classes, objects and methods is straightforward. In particular field and method access from JavaScript is the same as it is from Java. We highlight important aspects of JavaScript Java access here. For more details, please refer to http://www.mozilla.org/rhino/scriptjava.html. The following examples are JavaScript snippets accessing Java. This section requires knowledge of JavaScript. This section can be skipped if you are planning to use some other JSR-223 scripting language rather than JavaScript.


Importing Java Packages, Classes

The built-in functions importPackage and importClass can be used to import Java packages and classes.


// Import Java packages and classes 
// like import package.*; in Java
importPackage(java.awt);
// like import java.awt.Frame in Java
importClass(java.awt.Frame);
// Create Java Objects by "new ClassName"
var frame = new java.awt.Frame("hello");
// Call Java public methods from script
frame.setVisible(true);
// Access "JavaBean" properties like "fields"
print(frame.title);

The Packages global variable can be used to access Java packages. Examples: Packages.java.util.Vector, Packages.javax.swing.JFrame. Please note that "java" is a shortcut for "Packages.java". There are equivalent shortcuts for javax, org, edu, com, net prefixes, so pratically all JDK platform classes can be accessed without the "Packages" prefix.

Note that java.lang is not imported by default (unlike Java) because that would result in conflicts with JavaScript's built-in Object, Boolean, Math and so on.

importPackage and importClass functions "pollute" the global variable scope of JavaScript. To avoid that, you may use JavaImporter.


// create JavaImporter with specific packages and classes to import

var SwingGui = new JavaImporter(javax.swing,
                            javax.swing.event,
                            javax.swing.border,
                            java.awt.event);
with (SwingGui) {
    // within this 'with' statement, we can access Swing and AWT
    // classes by unqualified (simple) names.

    var mybutton = new JButton("test");
    var myframe = new JFrame("test");
}



Creating and Using Java Arrays

While creating a Java object is the same as in Java, to create Java arrays in JavaScript we need to use Java reflection explicitly. But once created the element access or length access is the same as in Java. Also, a script array can be used when a Java method expects a Java array (auto conversion). So in most cases we don't have to create Java arrays explicitly.


// create Java String array of 5 elements
var a = java.lang.reflect.Array.newInstance(java.lang.String, 5);

// Accessing elements and length access is by usual Java syntax
a[0] = "scripting is great!";
print(a.length);



Implementing Java Interfaces

A Java interface can be implemented in JavaScript by using a Java anonymous class-like syntax:


var r  = new java.lang.Runnable() {
    run: function() {
        print("running...\n");
    }
};

// "r" can be passed to Java methods that expect java.lang.Runnable
var th = new java.lang.Thread(r);
th.start();

When an interface with a single method is expected, you can pass a script function directly.(auto conversion)


function func() {
     print("I am func!");
}

// pass script function for java.lang.Runnable argument
var th = new java.lang.Thread(func);
th.start();


Overload Resolution

Java methods can be overloaded by argument types. In Java, overload resolution occurs at compile time (performed by javac). When calling Java methods from a script, the script interpreter/compiler needs to select the appropriate method. With the JavaScript engine, you do not need to do anything special - the correct Java method overload variant is selected based on the argument types. But, sometimes you may want (or have) to explicitly select a particular overload variant.


var out = java.lang.System.out;

// select a particular println function 
out["println(java.lang.Object)"]("hello");

More details on JavaScript's Java method overload resolution is at http://www.mozilla.org/js/liveconnect/lc3_method_overloading.html


Implementing Your Own Script Engine

We will not cover implementation of JSR-223 compliant script engines in detail. Minimally, you need to implement the javax.script.ScriptEngine and javax.script.ScriptEngineFactory interfaces. The abstract class javax.script.AbstractScriptEngine provides useful defaults for a few methods of the ScriptEngine interface.

Before starting to implement a JSR-223 engine, you may want to check http://scripting.dev.java.net project. This project maintains JSR-223 implementations for many popular open source scripting languages.


References



Copyright © 2006 Sun Microsystems, Inc. All Rights Reserved.

Feedback
Sun